An Environment Artist with 16 years of experience in the video game industry. Titles include Six Days in Fallujah (2023, Early Access), State of Decay 2 (2018), Darksiders (2009), Warhammer 40K: Dark Millennium Online (unreleased), and The Elder Scrolls Online (2014). Skills include asset modeling and texturing, PBR workflow, realistic and handpainted textures, world building, terrain painting/sculpting, and lighting.
Tasked with multiple duties and worked closely with other disciplines to achieve many environment goals. Created assets such as modular building elements, building floorplans, realistic props, and textures. Also tasked with worldbuilding interiors and exteriors, including natural environments and building sites. Worked closely with other artists on many tasks such as building/propping layouts and large outdoor environments, as well as programmers to achieve goals such as a clothesline system for use in game to add interest to environments. Learned Marvelous Designer to create more realistically draped items such as pillows and sheets to add to the realism and lived-in nature of the game world. Utilized a PBR workflow, using Maya, Substance Painter and Designer, and Unreal Engine.
Short term contract artist through Yoh and Microsoft. Assisted buildings team; mainly tasked with applying textures and decals to existing buildings and creating variants. Added or adjusted detail to buildings as needed. Also adjusted some PBR textures using Substance Designer, as well as created a couple variants. Created assets and textures using Maya and Substance Painter for use in game.
Worked on environment spaces for AAA title The Elder Scrolls Online. Created biome assets and associated textures for zones and expansions Thieves Guild, Dark Brotherhood, and Morrowind. For base game and previous expansions and zones worked closely with other artists, level designers, and content designers to world build objective spaces and wilderness areas throughout game. Required to sculpt and paint terrain, as well as create lighting and some environment settings for objectives. In addition, helped other world builders to optimize and bring objectives and world spaces into proper metrics. Also utilized some level design skills as well as asset creation and optimization as placeable fixtures within the world.
Worked on unreleased MMO title based on the Warhammer: 40,000 universe. Tasked with creating props and textures for use in game, and working closely with other artists and designers when needed. Also have experience creating architectural elements for use in modular world creation. In addition I was tasked with world building as well as terrain sculpting and painting. Prior I worked on AAA title Darksiders, addressing various art issues and working closely with other Environment Artists on the creation, optimization, and placement of assets. Also, I created a lot of collision.